That was a very interesting and detailed review. Thanks very much for spending the time to write it up and share it with us. I haven't been able to make it to a GW and see an advance copy, so it was particularly interesting for me, and cleared up a lot of questions I had from reading less complete reviews on the net.

I really see the most dangerous build being based on lots of Grey Hunters with some Wolf Guard as their hard hitting unit, backed up by lost of nasty characters and a few miscellaneous units (Skyclaws, Long Fangs, Wolf Scouts) to fill in any necessary holes. I expect the Thunderwolves to popular, but I think they'll be hard to use. They're no tougher than attack bikes, and the can't turboboost for a nice cover save. In addition, except for the turn the assault, they're much slower. Even with T5 preventing them from being instakilled by anything short of a railgun or demolisher cannon, they're vulnerable to low AP weapons.

Overall, it sounds like an interesting and fun list with a few different ways to play it and enough little quirks to keep it very interesting. I doubt it'll be over the top, though a few of the psychic powers seem very nasty and I'm surprised they made the Wolves so good at dispelling enemy psychic powers. This list gives me a lot of hope for the new Blood Angels Codex, and I can't wait to play against it with my current Angels.